Silver Age BASH Part III

Posted 25 Mar 2010 — by Administrator
Category BASH! UE!, RPG's, Silver Age BASH

(Whew! This cold just wont let go! My voice kept trying to give way during last nights game, but I hung in there!!)

Meanwhile at the Liberty Hall, located in the Forehead of Abe Lincoln’s head on Mount Rushmore…

The Chief comes on the Wall Screen and briefs our Heroes…

“Now that you’re all here, Lets get down to cases… I’ve called you here to help the U.S.A. fight its internal enemies – spies and saboteurs! America, as you know, allows free speech and free press! But our generosity and liberality is being taken advantage of by undercover agents of foreign countries!”

“Our loyal newspapers are threatened with bombings if they dare to print the truth about the totalitarian nations! Our manufacturing plants are wrecked, and innocent women and little children are often the victims of the force of these explosions! They pretend friendship and steal our defense secrets…”

“Even our colleges are overrun with these alien teachers and students, preaching hatred for our democratic ideals! Telling young men and women of America that freedom is useless… outmoded! Soapbox orators stir up class and race hatreds! Strong arm tactics are being used against our patriotic but helpless workers!”

“This must stop!! America is a land of freedom and must remain so! I know a widespread, powerful organization is at work in America, plotting sabotage and recolution to pave the way for the communist nations who seek to overcome us with Fire and Sword!”

“Your job is to rout out these rats! Stamp them from the U.S.A.! Freedom is too precious to lose without a fight! I’ve prepared several sealed envelopes with cases for you to investigate. Memorize them and then destroy them.

Your battle cry is — For America and Democracy!”

Whew. That was a lot of flavor text… So, you ask, what did our Intrepid Heroes do?

American Atom stood up and saluted! As they read the first envelope, they discoverd that they were to investigate Detroit, home of Generic Motors, who are being plagued by rable-rousers stirring up trouble amongst the workers! Even suggesting that Communists will garner the working class “Tremendous wage Increases” and “better working conditions”.

The American Atom took exception to this and gave a rousing patriotic speech that left the “Grey Shirt Movement” orator temporarily speachless and slinking off to his vehicle to escape!

Meanwhile the Grey Ghost had been “investigating” the Grey Shirts sedan and found propaganda leaflets and a letter postmarked from Toledo, Ohio stating, “… prepare the way for the invasion by making the workers revolt instead of maintaining their manufacturing plants for a wartime use!”

The Grey Shirt natural objected citing “rights of Privacy” and “unwarranted search and seizure”!!

The American Atom flew up and waved his Pocket Constitution in the villains face and condemed his hiding behid the very document he was trying to deride!

Meanwhile the Grey Ghost continued his investigations and discovered that most of the Grey Shirts men were wanted felons, such as “Dagger Dan” and “Big Al” Mezzino.

The aforementioned Grey Shirts were hasseling the poor workers trying to keep them from getting to work on time, when Captain Collateral Damage and Corporal Carnage arrived to defend the poor working men. After a brief struggle the men were admitted and the factory began its shift developing large Fuel Guzzling vehicles that the American People Demand!

During the investigation the villains slipped and reported that a certain “coffee shop” and Beatnik hangout in town was one of their fronts, to which the Heroes immediately arrived and entered, finding, to their dismay, an overpowering smell of herb smoke driffting about the darkened room, while a lone figure sat on stage tapping out a Bongo Beat while reciting Stanzas to Stalin!

In the corner the group preceived a member of our Merchant Marine Corp discussing times and departures of his ship to a sultry young woman of “loose morals” (as the American Atom put it) with way too much lipstick and dark eyeshadow, and wearing PANTS!

She slunk off as the Heroes arrive at the table to correct the young salior of the adage that “Loose lips sink Ships”.

They learn from the poor sap that he had reavealed to the winsome lass that his ship, The Liberty, was to set sail to Canada tonight at High Tide with a shipment of Zambonis, to help our disadvantaged Socialist Neighbor to the North to understand the values of a free and independent Capitalist System!

The monsters! Enemy Agents trying to destroy the Hockey Equipment and Manufacturing mutual network of trade between us and the Canadians!

The Heroes quickly sped to the shipyards and found the Liberty, just casting off. After alerting the Officer of the Deck of the danger the Heroes spread out and searched the ship.

While some searched the Bay for perhaps and enemy Submarine (to which the Amazing Captain Damage expressed verbal disbelief!) others looked about the ship for explosives.

The Vigilant Grey Ghost found the explosive device (a small container marked with a Circle with a “K” stamp within! Yes the Circle K!)in one of the coal bins and Corperal Carnage found the subversive who planted the device lowering a lifeboat from the side to escape! after a short battle he was captured, the ship saved and the Zambezi’s on their way to Canada!

… No time for a breather, the Grey Ghost has deduced that a manufacturing plant in Deleware is the place that uses the Circle K as its imprint stamp, so off to the Liberty Belle!

Once in Maryland, the Heroes arrive at the plant to investigate. They note the number of truck arriving and departing and soon determine that they canenter while the drivers are on the Swing Shift break. Entering they quickly find Explosives, rifles, Cannon Shells and other implements of destruction! This is a storage facility, and the trucks are couriering the Machinations of Evil all over the Country!

The group is so intent on their Investigations that they fail to notice the eight guards and one Foreman who arrive and attack.

The melee is fast and furious (one of the little buggers “dodging blows while moving like a monkey”), but the day is saved with Soothing American Radium Blasts(tm) and some quick thinking on Captain Damages part!

The Heroes find information about the next link in the chain in the bookwork that implicates a connection in Toledo… but that’s a story for next week!!

Stay Tuned, Next American Week, Same American Channel!

cya

Silver Age BASH! Part II

Posted 20 Mar 2010 — by Administrator
Category BASH! UE!, RPG's, Silver Age BASH

A little late to post for Wednesday Nights game (Bad Head Cold) but here we go…

This week we are joined by The Grey Ghost (a shady Two Fisted Investigator!) as we join our Heroes in the Hall of Liberty in front of the Wall screen as the Chief comes on.

A mission to help our good friends in the FBI, and here to brief you is the main Commie Breaker in the the US, Mr. J. Edgar Hoover himself.

Hoover steps into focus on the Wall Screen and instructs the heroes that they are to investigate several deaths (Five all together) in one church and several house bombings in Birmingham Alabama (or as it is becoming know around the water cooler, “Boomingham”). The deaths are:

  1. The Good Reverend James Johnson, 1st Baptist Church
  2. Mrs Silvia White, secretary 1st Baptist Church
  3. Ronald Hoagland, truck driver
  4. Immanuel White, laborer (brother to Mrs. White above)
  5. Reggie Benton, laborer

Quickly to the Liberty Belle!

Once in “Boomingham”, and some excellent Investigative rolls by the Grey Ghost, the team quickly determine that there is a pattern to the home explosions and they are all centered around the Mountain Moving Company headquarters and that all the homes except for the Preacher’s and church secretaries were working for said company.

Some more quick thinking on the heroes parts and they deduce that the next likely attack may be on Martin Greenberg, Mountain Moving Companies accountant, and cousin to Ronald Hoagland.

Arriving at the home of Mr. Greenberg at dusk, the Grey Ghost moves up to the window and sees several men dressed in white bed sheets with hoods.

The Klan! Poor Mr. Greenberg is tied to a chair in the living room and one extremely large man towers over him.

The Grey Ghost utilizes his Ghost Gas Gun and takes out two of the cowardly jerks and Americas Atom flies in to confront the White Knight, Strongarm of the KKK.

Captain Collateral Damage and Corperal Carnage sneaks in thru the cellar and comes up in the kitchen where one Klan dupe is standing guard, while Liberty’s Laser comes in thru the chimney.

A massive brawl ensues and the mooks are quickly dispatched while the White Knight phases thru the wall towards the kitchen in an cowardly effort to escape, only to find the double team of Captain Damage and Corporal Carnage to contend with.

Meanwhile, Liberty’s Laser investigates the bedroom where Americas Atom’s XRay Vision detected more people only to discover another dastardly Klan member, dressed all in red, The Grand Wizard! molesting the young wife of Mr. Greenberg!

Liberts Laser was so astonished that he was frozen on the spot in the doorway for a moment…

The Grand Wizard turns, pulls down his skirt and fires off a Bolt of Hatred at the Laser. This recovers him enough to fire off a scathing comment about grown men who need to wear dresses and hoods, which only provokes the Wizard to more fury!

Meanwhile, back in the living room, as Atom, Damage and Carnage trade blows with the super Strong White Knight, Grey Ghost interviews the young victim to discover that this is all a cover up as the young accountant was going to disclose his boss’s (Roger Williams, aka The Grand Wizard and owner of the Mountain Movers Company) twin accounting books to the Feds as well as his participation in financing the Klu Klux Klan!

The bombing of the church and deaths of the preacher and secretary were simply payment to the Klan as well as a Red Herring to throw off any trace to Williams.

As the combats intensified the Ghost grabs the young wife and husband and rushes them to safty outside the house only to discover that the Klan had arrived in backup along with a large cross being hefted up in the front yard.

Insensed, the Ghost begins using his Ghost Gas Gun on the rubes as the cowards scatter in confusion.

Meanwhile, back in the house, the White Knight has been entrapped in the kitchen and knocked out by Damage and Carnage, assisted by a Soothing Radium Blast from Atom. Then the group quickly moved to the bedroom to find the dastardly Wizard shruging off Lasers blasts like the where nothing.

The arch villain makes a surprising move and reaches under the bed and pulls a small child out by the throat and holds him up as a shield!

The Heroes were appalled! What a monster! Corporal Carnage had enough and transforms into a badger and crawls under the Wizards bed sheet to attack in a rather un-gentlemanly, but suprisingly effective manner. It is quickly deduced that the Wizard is well defended against energy attacks, but has a Glass Jaw to any physical attacks.

Unsurprisingly, the child he pulled from under the bed (Where Atom exclaimed “Well, thats where I keep all of mine..!”) was a illusion and the villain was quickly brought low by the champions.

Back out side the cowardly rubes were being rounded up by the Grey Ghost and handed over to the Fed’s for a fair trial and punishment.

Back to the ISSBFF’s secret base to accept regards and Experience Points from the Chief as well as a letter of Commendation from the head of the FBI.

Another great job by the group (even though I was having problems speaking what with my sore throat and all…) and another success of the BASH System. And people keep asking me why I’m a BASH Zealot!! :)

cya next week!

Campaign City: BASH Silver Age Setting

Posted 16 Mar 2010 — by Administrator
Category BASH! UE!, Campaign City, RPG's

A Silver Age Home City

Campaign City, Nebraska.

OK. So it ain’t much, but it’s a start….

This week: Silver Age BASH!

Posted 11 Mar 2010 — by Administrator
Category BASH! UE!, Campaign City, RPG's, Stuff from me

Finally! After weeks of prep, I finally got to start it:
The International Society of Super Best Friends (Forever!) or the ISSBFF’s.
Based in their Super Secret Headquarters (located in the Head of President Lincoln at Mount Rushmore in S.D. Sshhh! Don’t tell anyone!) this group of Heroes fight Evil and Communism and promote Justice and Liberty for All in the Sparkling 1950’s! The era when Commies where everywhere and Atomic Energy was your friend!
Members of the ISSBFF’s include:
Libery’s Lazer, whose Photonic Blasts leads a shining example for America
American Atom, with his healthy Radium glow, strikes terror in Russkies approching his homeland
Captain Collateral Damage and his Sidekick Corporal Carnage, Super Soldiers who fight a war against spies and moles, rooting through the dark to bring out the light
The Shadowman, even Death couldn’t keep him from Justice!

When last we left our intrepid heroes they were gathered around the meeting table in the Hall of Liberty, when the Chief appears on the Wall Monitor informing them that, Captain Communism and his henchmen the Bolshevik Boys were robbing the 1st Federal Bank of America in Campaign City!

Quickly to the Liberty Belle, the groups famous Jet powered airplane!

Arriving in downtown Campaign City, just as the Bolshevik Boys were loading up the loot into their auto, out steps Captain Communism, resplendent in his solid red jump suit, emblazoned with a yellow Sickle and Hammer of the Comminitern.

Liberty’s Lazer attacked the Bolshevik Boys who fought back using their “Commie” Guns, while American Atom and Captain Communist traded radium blasts. Captain Damage and Corporal Carnage worked as a team to entangle Captain Communist so American Atom had plenty of time to soliloquize on the merits of a Democratic system of government and the benefits of the American Way, before blasting them with Atomic Energy, America’s Friend!

Captain Damage found it highly unsettling that a Commie would stoop to stealing “Money” but figured he was maybe trying to spread the wealth in a Socialist manner! Horrors!!

Naturally the Heroes were caught off guard when the Red Villain began a Mental Blast of Socialist Suggestions and the heroes soon felt themselves wanting to “join in the Revolution!” All except for Captain Damage who felt that for the Comminitern to truly be successful Captain Communist should spend sometime in Siberia and began his Freeze attack, successfully distracting the Red Villain and freeing up his, dare we say, Comrades?

Naturally the Red Menace was captured, the Bolshevik Boys, jailed and the American Way saved!

But… Horrors! The bank vault was tunneled into from beneath! Quickly the heroes discovered Mutant House Fly larvae swarming around the irradiated hole!
American Atom was appalled! Someone was utilizing the safe and efficient Atomic Energy of a Atomic Pile towards crime!!

After a cleansing blast from the Liberty’s Lazer, the group proceeded down the hole to find a clanking Atomic Tunneling Engine, emblazoned with an Enigmatic RED STAR! CHiComs! Commies on (and Under!) American Soil!

Twenty of the Little Yellow Bast@&4’s come swarming out of the clanking Atomic Tunneler, carrying “Commie” Guns and chattering in their strange and ungodly language.

After a brief battle (they were just minions after all) and a called shot to the leaking Atomic Pile of the Atomic Tunneler that soon irradiated the tunnel and our heroes is the soothing and healthy Radium cloud (also effectively sealing of the Commie’s route back towards American Soil!) our triumphant Heroes returned to their Secret Headquarters, but not after briefing the swarming G-Men who arrived to take the Commies to jail, on the situation.

After arriving at the ISSBFF’s headquarters the Hall of Liberty, they gathered around the Wall Monitor and were greeted by the Chief, who awarded them Experience Points as well as the gratitude of a Nation.

As you can probably tell, this is Silver Age heroes (circa 1952). Harry Truman is President and Eisenhower is soon to be elected. J. Edgar is rooting out Commies in woman’s underwear and the Korean War is in full swing in an effort to clear out those “Dirty Commies” once and for all!

Actually a great place and time to play, the 1950’s were a time of Communist paranoia as well as a bonanza of the Ideal American Way, to provide stark contrast to each other and give a reminder that while on the surface all was squeaky clean, underneath the surface was rot and despair.

The play is centered around Campaign City somewhere in the Midwestern US (probably Nebraska. Everyone knows how the Commies want to use Nebraska as a staging point for the destruction of Democracy!), with The Hall of Liberty located in a secret base within Abe Lincoln’s head in Mount Rushmore. One of our more talented artists is currently working on a map of the base. That ought to be interesting to see!!

Plenty of hero dice flew last night. I have some 2″ six siders that i tossed for a especially Patriotic rant. That was fun.

Unfortunately, the Shadowman couldn’t be there this week, but I’m sure he will be there next week when our Heroes are assigned to head down to a certain Southern state to help out the Fed’s in a investigation that just can’t be true! Can it? Voodoo rites? Murders? In a Southern State?

J. Edgar himself will make a guest appearance. Stay tuned!!

Crisis at Crusader Citadel

Posted 07 Mar 2010 — by Administrator
Category BASH! UE!, Miracle Games, RPG's

One of the Classic gaming modules of the 1980’s was There is a Crisis at Crusader Citadel, for the V&V gaming system, by Jack Herman and Jeff Dee.

One word sums it up: Awesome.

Now, it is 2010 and this is not yer daddy’s Superhero System: BASH! UE

So, I have grabbed up my old module and started stating up the Crushers (Villains) and the Crusaders (Heroes) to play in BASH!

The first was F.I.S.T. *LINK*

Next is Mercury Mercenary *LINK*

Woot!

A new look for CmdrCody2000

Posted 06 Mar 2010 — by Administrator
Category Uncategorized

Finally stepped into the 21st Century? Possible.

Something new from Miracle Games!

Posted 06 Mar 2010 — by Administrator
Category BASH! UE!, Miracle Games, RPG's

From the classic V&V module: Crisis at Crusader Citadel
A villain for your BASH! UE games…
F.I.S.T. (Flying Infantry Shock Trooper)
(3.8MB PDF)